DUSK on PC
If in case you have spent sufficient time on message boards and boards for the previous a number of years (or ever paid consideration to the YouTuber GGGmanlives), you’ve in all probability heard of this little recreation referred to as DUSK. You in all probability additionally marvel why virtually everybody who performs it appears to reward it and if it’s nearly as good as they declare. I’m happy to say the sport is, with utmost certainty, nothing in need of the second coming of basic FPS sensibilities.
DUSK is an excellent throwback to the shooters of the 90s and is a chimera stitched collectively from their greatest attributes. The sport has all of the graphical constancy of Quake, the gunplay of DOOM and Duke Nukem 3D, and the “we don’t care about political correctness” stylings of Redneck Rampage. Oh, and a smattering of Silent Hill-esque horror for taste.
DUSK’s recreation world is as polygonal as you will get. Every little thing has or is jagged edges; textures are blockier than Minecraft, and animations are stiff and easy. Even the mist that obscures distant locales seems to be arduous and flat, all within the identify of flawlessly recreating the look of 90s shooters. However, the sharpness doesn’t finish with the graphics.
DUSK’s soundtrack is filled with edgy, heavy metallic (or is it dying metallic?) riffs that may get you headbanging very quickly, all because of the mad mastermind behind Brutal DOOM’s and Quake Champions’ soundtracks, Andrew Hulshult. In reality, various of DUSK’s songs are worthy of your private playlist. You’ll discover your personal favorites, however mine are Hand Cannon, Erebus Response, and Flashbacks.
Now that I’m accomplished gushing like a fountain of blood over DUSK’s presentation, you in all probability need to understand how the sport performs. Nicely, it performs like somebody gliding round a greased-up ice rink with skates manufactured from butter. DUSK is so quick it doesn’t want a run button, and that’s a very good factor.
When it’s at its greatest, DUSK is about operating by means of fight arenas like a madman, dodging bullets and hellfire whereas capturing your personal weapons and praying the sport runs out of our bodies earlier than you run out of ammo. The controls are slick, responsive, and so quick it’s as if friction reworked from a common fixed right into a mere suggestion. DUSK’s quick fight has a little bit of a studying curve, particularly in case you’re used to trendy FPS titles. Nonetheless, you’ll get used to DUSK’s controls ultimately. If not, you’re going to get actual acquainted with the Recreation Over display.
Like all 90s FPS video games, DUSK doesn’t have regenerating well being. Surprising, I do know, so gamers who need to survive want to hunt out med kits and armor. Properly, the armor stand-in often known as morale, represented by gold and diamonds. Typically, DUSK arms out surplus med kits and morale; different occasions it forces you to ration them, however no matter how a lot the sport doles out, you’ll solely have as a lot as you deserve, relying in your talent. Oh, and earlier than I overlook, DUSK encompasses a 100 well being level restrict that may be damaged with magic potions and the Hallowed Well being power-up. Given the enemies within the recreation, you’ll want each final one.
Now, what would an FPS recreation be with no rogues’ gallery of various enemies that maintain you in your toes? Name of Obligation. I child; I child, however critically, DUSK has one hell of a artistic roster of demonic opponents, they usually all serve totally different roles in battle to offer gamers a devilish problem.
Some enemies, such because the Leatherneck, rush at you want disposable Dr. Salvadors, whereas the Mages keep again and hearth sluggish fireballs. After which there are the Cowgirls, these towering nightmares of twisted flesh and metal that stroll in the direction of you as they hearth salvos of rocket-fueled demise. No two enemies must be handled the identical method, and operating round them in circles (i.e., circle strafing) will solely get you up to now. However, upon getting cleared a room, you possibly can take a look at all of the corpses and really feel completed. Plus, every enemy has a definite sound cue, be it footsteps or moans of ecstatic ache, so that you all the time have some warning of what’s across the nook.
You might have two methods of dispatching enemies in DUSK. The primary, and most dependable, is capturing them together with your weapons. It’s sort of apparent when you consider it, however there’s a purpose you will have a lot pistol ammunition, and it isn’t to trim hedges.
Every weapon fills a selected position, from the Searching Rifle’s sniping capabilities to the Mortar’s grenades that may be lobbed round bending corridors. Every weapon has its personal ammo pool (apart from the Shotgun, which shares ammo with the Tremendous Shotgun to make gamers determine between velocity/vary and energy/unfold). Extra importantly, everytime you discover a second Pistol or Shotgun, you get to twin wield them akimbo fashion. It’s as dangerous ass because it sounds.
Furthermore, DUSK options two distinct fight power-ups. One lets gamers hearth their weapons at infinite rounds per minute; the opposite principally turns the sport into SUPERHOT. Whether or not you wish to chew by way of ammo or preserve it, DUSK has acquired you coated.
What’s the second method to dispatch enemies, you might ask? Why, infighting in fact. Sure, this pleasant hearth function from DOOM resurrects in grand trend and is a wonderful solution to flip the tide of battle and save ammo, and all you have to do is make one enemy hit one other. There’s one thing cathartic about watching floating fits of armor animated by hate and ache clear home for you after they’re hit by an errant fireball.
In fact, there’s no level in slaughtering enemies in an FPS recreation if the degrees are bland, and DUSK’s ranges are something however. They run the gamut from creepy farmland to evil laboratories and literal Hell. Every degree is visually distinct from the remaining and options at the least one stellar set piece, akin to a satanic church being torn aside by a twister powered by the souls of the damned or a physics-defying island dotted with gravity-warping artifacts. Each degree is gorgeously realized and can make your jaw drop regardless of its polygonal nature.
In case you’ve performed trendy shooters, you could have in all probability been spoiled by checkpoints. Properly, DUSK doesn’t maintain your hand and can punish when you don’t obsessively save each 5 minutes. And you’ll need to hammer the quicksave button since DUSK is balls to the wall onerous.
Once I say DUSK is a troublesome recreation, I imply it. The sport likes to throw enemies your method like handfuls of gun-wielding confetti who will kill you in a matter of seconds from actually each course potential. Nevertheless, DUSK isn’t unfair. Regardless of the chances, the sport’s ranges supply loads of choices on the subject of dodging, be it breaking the road of sight with obstacles or circle strafing.
DUSK additionally balances out the problem by rewarding exploration with additional ammo, well being, and weapons. These are hidden in secret areas (or dangling simply out of attain), often behind grates, buttons, and movable panels which might be additionally hidden behind packing containers and exploding barrels. You even have to look excessive and low for these rewards, and you are feeling like Indiana Jones everytime you discover a trove of goodies.
Typically DUSK will troll you, and I don’t simply imply by dangling probably the most highly effective weapon in entrance of your face, simply out of attain. Sometimes, the sport hides a secret behind an illusory wall that appears like some other impassible wall; different occasions, a change is deliberately mislabeled, so as an alternative of exiting the extent, it drops you right into a pit crammed with enemies. DUSK is nowhere close to as a lot of a trollfest as video games akin to I Wanna Be The Man, and there’s some insane logic to its insanity. DUSK’s trolling is extra annoying than truly unfair, and it’s accomplished sporadically, so it by no means loses its effectiveness.
Now, don’t go into DUSK anticipating a deep story. It’s a 90s FPS recreation at coronary heart, in any case, so it’s principally about urgent switches and amassing keys to open doorways. However that’s to not say DUSK doesn’t have a narrative, as it’s informed via environmental storytelling and the occasional psychic, voice-acted message relatively than cutscenes. Even the sport’s first few seconds, which pits gamers towards three Leathernecks with solely two scythes for protection, helps inform a narrative, in addition to set the tone for the remainder of the sport.
Whereas the developer (sure, developer as within the singular) was capable of velocity by means of every of DUSK’s ranges in underneath 5 minutes, I averaged round 15-30 minutes per degree, which introduced my complete playtime as much as 12 hours over the sport’s three episodes. A lot of this time was spent wandering Episode 2’s ranges, which traded in lots of Episode 1’s open arenas for complicated corridors. Fortunately, Episode three’s ranges have been rather more tolerable and didn’t repeat Episode 2’s errors. Plus, Episode three ramps up the horror with terrifying effectiveness. I truly jumped a couple of occasions in real fright.
In fact, my expertise with DUSK wasn’t utterly flawless. I observed two critical issues. First, regardless that the sport comes with controller help, whoever created the format image screwed up massive time. The image claims the left and proper triggers swap weapons; the left bumper zooms within the digital camera, and the appropriate bumper fires the weapons. In actuality, the bumpers swap the weapons, and the left and proper triggers zoom within the digital camera and hearth weapons, respectively. That is extraordinarily bizarre because the WIP format image on the sport’s October replace announcement doesn’t have this problem. What occurred?
The second drawback, nevertheless, was rather more troubling. It wasn’t something recreation breaking, however once I entered the final degree, I spawned with none weapons. I might nonetheless decide up ammo, however I couldn’t hearth something. I assumed this was intentional, nevertheless it wasn’t; the sport simply forgot to offer me weapons, which made the ultimate boss (a gunman who jumped round like a rabbit hoped up on caffeine) inconceivable. Fortunately, I used to be capable of repair this glitch by saving within the degree and loading that save, so this challenge might be one patch away from being fastened.
Usually, I might speak concerning the multiplayer element right here, however I couldn’t get a very good match operating. I acquired to discover the multiplayer maps, although, and found matches would have performed like basic deathmatches the place you run round an area, gather weapons and power-ups, and kill opponents for factors. On the brilliant aspect, although, if multiplayer doesn’t achieve any steam, at the very least you’ve obtained DUSK’s Countless mode. Nothing says problem fairly like infinite waves of enemies.
General, DUSK is a devilishly good recreation. It’s going to frustrate you, sure, however that’s the purpose. The sport needs you to claw at victory and really feel as if you’ve truly completed one thing if you get hold of it. Plus, DUSK options a number of difficulties if you wish to squeeze much more out of the sport, together with Duskmare, the place each assault turns right into a one-hit KO. Oh, and the sport has loads of achievements, together with a speed-runners paradise that requires you to beat the developer’s already insane greatest occasions.
If you wish to relive the halcyon days of the FPS style, a time when video games strove to be unrealistic and difficult, you possibly can’t get any higher than DUSK. Right here’s hoping for future episodes.
Rating: 5/5 – Exemplary
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